The Game Maker’s Bossfight
Games are so fun to play, it’s easy to assume they are fun to make. Most of the time, they are, but it’s also challenging and demanding work that can be extremely stressful and sensitive to project planning issues. To deal with these challenges and pressures, many game makers have no other option than to Crunch their teams before release. So what does that mean? Crunch is the practice of game designers and developers working grueling work schedules in the lead up to a major milestone or release. It can lead to mental and physical health issues, bad PR, and legal issues, and it can negatively impact the quality of your game. Needless to say, we think this can be better. This is why we started this company based on project management consultancy and team augmentation services – so you can make your ideal game on time, to budget and without crunching.