I have been doing design and development tests for over a decade now (I even did some art tests early in my career) and I have come to the conclusion that most tests are bad. The idea of testing people isn’t bad, in fact, it’s imperative in the games industry.
This Game is a Business Card is a short visual novel that gives you, as the player, the chance to become an Executive Producer or some other kind of senior manager on a game development project. You will encounter the kind of problems that such a person is likely to contend with and you’ll be given choices that will let you solve them, or perhaps, make them worse.
One of the weaknesses of the game industry is that we are fairly slow to adopt new processes. A great framework that has come out in the last few years is GIST. It allows teams to eliminate the use of road-maps and stay Agile in their planning as well as their implementation.
A Technical Designer is a facilitator, helping to move concepts from ideation to implementation. They serve as a practical bridge between disciplines (design and engineering), and as a professional “unblocker” for the design team.
I’m often asked by my former students, “What skills should I really be learning to get into the industry?” The answer to this question is really complicated, and depends largely on what the person wants to do. However, there are a few jobs that are very difficult to fill for many companies and if you…