Game Classification: Defining AAA, AA, and III Games

Game Classification: Defining AAA, AA, and III Games

At first, games were just games. Good games, bad games; big games, little games. Then came the rise of the AAA game. Suddenly a game either was or was not AAA. Inevitably, other classifications followed. In this article, we try to dig into what those are and what they mean. Along the way, we also propose some clearer and more concrete definitions for those terms than currently exist.

Tiny Hydra Game Release: We Made a Thing!

Tiny Hydra Game Release: We Made a Thing!

This Game is a Business Card is a short visual novel that gives you, as the player, the chance to become an Executive Producer or some other kind of senior manager on a game development project. You will encounter the kind of problems that such a person is likely to contend with and you’ll be given choices that will let you solve them, or perhaps, make them worse.

GIST for Games (Development): Is GIST the Right Tool for Your Project Planning?

GIST for Games (Development): Is GIST the Right Tool for Your Project Planning?

One of the weaknesses of the game industry is that we are fairly slow to adopt new processes. A great framework that has come out in the last few years is GIST. It allows teams to eliminate the use of road-maps and stay Agile in their planning as well as their implementation.

Vertical Slice vs MVP: What’s the Difference?

Vertical Slice vs MVP: What’s the Difference?

When talking to teams that are early in the development process, they often tell us they want to make either a vertical slice or an MVP (minimum viable product) of their game. We find these two terms get used interchangeably when in fact, they are very different. To clear up any confusion, let’s take a look at what the two terms mean, and better yet, how to use the concepts behind them to make a great game.

15 Games Industry Podcasts: Learn About the Business of Making Games

15 Games Industry Podcasts: Learn About the Business of Making Games

Do you want access to talks and conversations by the games industry’s most interesting and informed personalities, but you don’t want to buy an expensive ticket for an overcrowded convention? Podcasts to the rescue! Within the 18 podcasts on this list, you can find hundreds of hours of discussion about every aspect of the games…

Niche Game Development Disciplines: How to Specialize in Technical Art

Niche Game Development Disciplines: How to Specialize in Technical Art

I’m often asked by my former students, “What skills should I really be learning to get into the industry?” The answer to this question is really complicated, and depends largely on what the person wants to do. However, there are a few jobs that are very difficult to fill for many companies and if you…