Game Classification: Defining AAA, AA, and III Games

Game Classification: Defining AAA, AA, and III Games

At first, games were just games. Good games, bad games; big games, little games. Then came the rise of the AAA game. Suddenly a game either was or was not AAA. Inevitably, other classifications followed. In this article, we try to dig into what those are and what they mean. Along the way, we also propose some clearer and more concrete definitions for those terms than currently exist.

GIST for Games (Development): Is GIST the Right Tool for Your Project Planning?

GIST for Games (Development): Is GIST the Right Tool for Your Project Planning?

One of the weaknesses of the game industry is that we are fairly slow to adopt new processes. A great framework that has come out in the last few years is GIST. It allows teams to eliminate the use of road-maps and stay Agile in their planning as well as their implementation.

15 Games Industry Podcasts: Learn About the Business of Making Games

15 Games Industry Podcasts: Learn About the Business of Making Games

Do you want access to talks and conversations by the games industry’s most interesting and informed personalities, but you don’t want to buy an expensive ticket for an overcrowded convention? Podcasts to the rescue! Within the 18 podcasts on this list, you can find hundreds of hours of discussion about every aspect of the games…

Don’t Lie About Your Game: The Relationship Between Marketing and Game Development

Don’t Lie About Your Game: The Relationship Between Marketing and Game Development

The relationship between game development and marketing can be a contentious one. Many times when a game gets a negative reaction from fans on release, the reason is as much about how the game was marketed than anything else. Making sure that the public’s expectations are aligned with reality is essential to the success of…

The Scotty Principle: Handling Time Estimates During Game Development

The Scotty Principle: Handling Time Estimates During Game Development

Any die-hard Trekkies out there should be familiar with the Scotty Principle, even if you haven’t heard it referred to as that. You may not, however, know how it can apply to game development. Read on and you can find out. But first, for the uninitiated… What is the Scotty Principle? The Scotty Principle (also…

8 Great Podcasts for Game Designers and Developers

8 Great Podcasts for Game Designers and Developers

Podcasts are my personal favorite way to learn new things and absorb information. Much to my girlfriend’s chagrin, I have them playing all the time. Including whenever I do chores around the house like washing the dishes or hanging the laundry. I find the long-form conversations podcasting encourages are the perfect venue to explore the…

Guidelines and Best Practices for Crunching Ethically

Guidelines and Best Practices for Crunching Ethically

At Tiny Hydra, we believe that Crunch should be avoided at all costs. With proper planning and vigilance, it can be in many cases. However, we recognize that disasters happen and even the best of intentions can’t always protect a game from last-minute upsets. Game engine updates break your code, global pandemics torpedo your best-laid…