Guidelines and Best Practices for Crunching Ethically

Guidelines and Best Practices for Crunching Ethically

At Tiny Hydra, we believe that Crunch should be avoided at all costs. With proper planning and vigilance, it can be in many cases. However, we recognize that disasters happen and even the best of intentions can’t always protect a game from last-minute upsets. Game engine updates break your code, global pandemics torpedo your best-laid…

7 YouTube Channels for Aspiring Game Designers

7 YouTube Channels for Aspiring Game Designers

A good quality education in game design has become more accessible than ever given the burgeoning array of physical courses as well as the emergence of many reputable online courses. The growing interest in game design has also facilitated the growth of informal educational channels on YouTube. Many of these channels can help you learn more…

Game Industry Unions

Game Industry Unions

Unions are few and far between in the games industry and as we have discussed in our breakdown of crunch, there are almost none that can halt the production of a triple A game. Most of the unions on this list are small and relatively new. Similarly, most only exist in one country, and therefore…

Red Flags to Watch Out for When Interviewing with a Game Studio

Red Flags to Watch Out for When Interviewing with a Game Studio

The process of looking for a new job in the games industry can be gruelling. Unless you’ve been lucky enough to make a name for yourself in the industry, the chances are that you will have to deal with rejections, promising leads that trail off and go nowhere, and of course, lots of interviews. Depending…

Worker Advocacy Groups in the Games Industry

Worker Advocacy Groups in the Games Industry

The popularity of video games has exploded in the last decade. Because of this, there is a greater variety of people playing games than ever before. To keep up with the demand for great games, the industry is growing at a breakneck pace. That means lots of new people entering the industry and lots of…