Game Classification: Defining AAA, AA, and III Games

Game Classification: Defining AAA, AA, and III Games

At first, games were just games. Good games, bad games; big games, little games. Then came the rise of the AAA game. Suddenly a game either was or was not AAA. Inevitably, other classifications followed. In this article, we try to dig into what those are and what they mean. Along the way, we also propose some clearer and more concrete definitions for those terms than currently exist.

Vertical Slice vs MVP: What’s the Difference?

Vertical Slice vs MVP: What’s the Difference?

When talking to teams that are early in the development process, they often tell us they want to make either a vertical slice or an MVP (minimum viable product) of their game. We find these two terms get used interchangeably when in fact, they are very different. To clear up any confusion, let’s take a look at what the two terms mean, and better yet, how to use the concepts behind them to make a great game.

A Complete List of Game Industry Job Boards

A Complete List of Game Industry Job Boards

Job boards are one of the quickest and most straightforward ways to apply for jobs. Luckily, the games industry has a whole bunch. The advantage of industry-specific job boards is that they are much more targeted than general listing sites like Indeed or Monster, meaning you don’t have to wade through a ton of FinTech…

8 Great Podcasts for Game Designers and Developers

8 Great Podcasts for Game Designers and Developers

Podcasts are my personal favorite way to learn new things and absorb information. Much to my girlfriend’s chagrin, I have them playing all the time. Including whenever I do chores around the house like washing the dishes or hanging the laundry. I find the long-form conversations podcasting encourages are the perfect venue to explore the…

Guidelines and Best Practices for Crunching Ethically

Guidelines and Best Practices for Crunching Ethically

At Tiny Hydra, we believe that Crunch should be avoided at all costs. With proper planning and vigilance, it can be in many cases. However, we recognize that disasters happen and even the best of intentions can’t always protect a game from last-minute upsets. Game engine updates break your code, global pandemics torpedo your best-laid…